Update readme

This commit is contained in:
Garen Tyler 2025-02-13 17:59:12 -07:00
parent 89195ca71c
commit 91f1967bc5
Signed by: garentyler
SSH Key Fingerprint: SHA256:G4ke7blZMdpWPbkescyZ7IQYE4JAtwpI85YoJdq+S7U
6 changed files with 123 additions and 115 deletions

137
Cargo.lock generated
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@ -1,6 +1,6 @@
FROM rust:1.83.0-alpine3.20 AS base
RUN apk add --no-cache musl-dev=1.2.5-r0 git=2.45.2-r0
RUN cargo install cargo-chef --locked --version 0.1.68
RUN apk add --no-cache musl-dev git
RUN cargo install cargo-chef --locked --version 0.1.71
WORKDIR /app
RUN git config --global --add safe.directory /app
ARG FEATURES
@ -30,8 +30,8 @@ RUN cargo build --release --no-default-features --features $FEATURES
RUN strip target/release/composition
FROM alpine:3.20 AS prod
RUN apk add --no-cache tini=0.19.0-r3
RUN addgroup --gid 10001 --system composition && adduser --uid 10000 --system --ingroup composition --home /app composition
RUN apk add --no-cache tini
RUN addgroup --gid 25565 --system composition && adduser --uid 25565 --system --ingroup composition --home /app composition
VOLUME /app/data
WORKDIR /app/data
COPY --from=builder /app/target/release/composition /app

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@ -1,6 +1,6 @@
MIT License
Copyright (c) 2020-2024 Garen Tyler
Copyright (c) 2020-2025 Garen Tyler
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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@ -1,49 +1,55 @@
# Composition
Composition is a new Minecraft server written from the ground-up in Rust.
Composition is targeting Minecraft version 1.19.4, protocol version 762.
Composition is targeting Minecraft version 1.21.1, protocol version 767.
The main goal is to get a working server, then optimize for speed (multi-threading/kubernetes/etc).
## Features
- [x] Server status (favicon included)
- [ ] [Authentication](https://github.com/garentyler/composition/milestone/1)
- [ ] [Encryption](https://github.com/garentyler/composition/issues/10)/[compression](https://github.com/garentyler/composition/issues/11)
- [ ] World
- [ ] [World generation](https://github.com/garentyler/composition/milestone/3)
- [ ] [Flat world generation](https://github.com/garentyler/composition/issues/12)
- [ ] [More complex world generation](https://github.com/garentyler/composition/issues/13)
- [ ] [World updates](https://github.com/garentyler/composition/milestone/7) (placing/breaking blocks)
- [ ] [World saving](https://github.com/garentyler/composition/milestone/8) (probably custom format)
- [ ] [Chat](https://github.com/garentyler/composition/milestone/4)
- [ ] [Player chat](https://github.com/garentyler/composition/issues/15)
- [ ] [System chat](https://github.com/garentyler/composition/issues/16)
- [ ] Console input
- [ ] Commands
- [ ] [Collisions and physics](https://github.com/garentyler/composition/milestone/6)
- [ ] Player movement
- [ ] [Entities](https://github.com/garentyler/composition/milestone/9)
- [ ] Spawning
- [ ] AI
- [ ] [Inventory](https://github.com/garentyler/composition/milestone/10)
- [ ] Items
- [ ] Chests/Shulkers/etc.
- [ ] Crafting/Smelting/etc.
- [ ] Plugins ([WASM](https://webassembly.org/))
- [ ] Future ideas (k8s, mods, anti-cheat, etc.)
Composition is my personal project to learn more about networking,
game development, and Rust and is not currently intended for production use.
I want to use it as a platform to experiment with ideas about how a Minecraft
server could work, such as a tickless design, one that could run across a distributed
kubernetes cluster, or a world as a database that's accessed by multiple servers.
## Getting Started
- The only prerequisite for running Composition is to have Docker and Docker Compose installed.
- Clone the project: `git clone https://github.com/garentyler/composition.git`
- Run it in proxy mode: `docker compose --profile proxy up`
Proxy mode will start an instance of `itzg/minecraft-server` on port 25565 and
the Composition proxy in 25566. This is useful for testing packet parsing and
handling.
- Run it in server mode: `docker compose --profile server up`
Server mode starts Composition on port 25566.
This is useful for testing the server logic and world generation.
- To build release images, use `docker buildx bake -f docker-bake.hcl`.
This will create a multi-arch image that can be run on amd64 and arm64.
## Project Structure
Composition is broken up into multiple crates to speed up build times and improve modularity.
- `composition-core` implements the main server logic, such as handling clients and loading world chunks.
It also sets up logging and loads the main configuration.
This is the main binary that is exported with `cargo build`.
- `composition-protocol` handles the types and packets needed for network communication as well as general Minecraft types, such as entities, items, and blocks.
The library was designed to be able to used by anyone looking to implement a Minecraft server.
- `composition-world` generates the world and updates the entities and blocks within it. In the future, the world might be extracted into its own server so that multiple "server cores" can process players on the same world.
- `composition-parsing` is a utility library that helps with parsing.
Composition is built using the async runtime and networking from Tokio.
On startup, Composition sets up logging, reads the configuration, and
parses command line arguments. From there, it decides which mode to
start in (server, proxy, world, etc). The subcommand performs any
startup tasks, such as loading the world, and then begins the main
event loop.
### Cargo Features
Composition has a non-optional core and multiple cargo features that can be enabled or disabled to configure functionality.
The `server` feature enables the `composition server` command, which runs a standalone Minecraft server.
The `proxy` feature enables the `composition proxy` command, which runs a proxy server that forwards packets to another server.
The `world` feature is not yet implemented. When finished, it will host a world server that can be accessed by multiple server cores.
## Useful Resources
- [Protocol Specification](https://wiki.vg/Protocol)
- [Normal Login Sequence](https://wiki.vg/Protocol_FAQ#What.27s_the_normal_login_sequence_for_a_client.3F)
- [Server Ping](https://wiki.vg/Server_List_Ping)
- [Map Format](https://wiki.vg/Map_Format)
- [wiki.vg archive](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge) (now merged with the Minecraft wiki)
- [Protocol Specification](https://minecraft.wiki/w/Java_Edition_protocol)
- [Normal Login Sequence](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol_FAQ#What's_the_normal_login_sequence_for_a_client?)
- [Server Ping](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Server_List_Ping)
- [Map Format](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Map_Format)

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@ -24,6 +24,7 @@ services:
- "25565:25565"
environment:
EULA: "TRUE"
VERSION: "1.21.1"
proxy:
container_name: composition-proxy
restart: unless-stopped

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@ -20,10 +20,10 @@ use std::time::Instant;
use tokio_util::sync::CancellationToken;
use tracing::{error, info};
pub const PROTOCOL_VERSION: i32 = 762;
pub const GAME_VERSION: &str = "1.19.4";
pub const PROTOCOL_VERSION: i32 = 767;
pub const GAME_VERSION: &str = "1.21.1";
/// A globally accessible instant of the composition's start time.
/// A globally accessible instant of Composition's start time.
///
/// This should be set immediately on startup.
pub static START_TIME: OnceCell<Instant> = OnceCell::new();