Remove keep alive chat messages from release build

This commit is contained in:
Garen Tyler 2021-03-20 10:51:03 -06:00
parent 897d2dee2c
commit a124b3ac26

View File

@ -157,7 +157,6 @@ impl NetworkClient {
let spawnposition = SpawnPosition::new();
self.send_packet(spawnposition).await?;
// Send initial keep alive.
self.send_chat_message("keep alive").await?;
self.keep_alive().await?;
// TODO: S->C Player Position and Look
// TODO: C->S Teleport Confirm
@ -179,7 +178,6 @@ impl NetworkClient {
}
NetworkClientState::Play => {
if self.last_keep_alive.elapsed() > Duration::from_millis(1000) {
self.send_chat_message("keep alive").await?;
self.keep_alive().await?;
}
let (packet_length, packet_id) = read_packet_header(&mut self.stream).await?;
@ -259,6 +257,9 @@ impl NetworkClient {
/// Send a keep alive packet to the client.
pub async fn keep_alive(&mut self) -> tokio::io::Result<()> {
if cfg!(debug_assertions) {
self.send_chat_message("keep alive").await?;
}
// Keep alive ping to client.
let clientboundkeepalive = KeepAlivePing::new();
self.send_packet(clientboundkeepalive).await?;