use bootstrap processor as specified by MP table. typically 0, but not
guaranteed.
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parent
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12
main.c
12
main.c
@ -23,22 +23,24 @@ void
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main0(void)
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main0(void)
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{
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{
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int i;
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int i;
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int bcpu;
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struct proc *p;
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struct proc *p;
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// clear BSS
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// clear BSS
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memset(edata, 0, end - edata);
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memset(edata, 0, end - edata);
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// switch to bootstrap processor's stack
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asm volatile("movl %0, %%esp" : : "r" (cpus[0].mpstack + MPSTACK - 32));
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asm volatile("movl %0, %%ebp" : : "r" (cpus[0].mpstack + MPSTACK));
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// Prevent release() from enabling interrupts.
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// Prevent release() from enabling interrupts.
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for(i=0; i<NCPU; i++)
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for(i=0; i<NCPU; i++)
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cpus[i].nlock = 1;
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cpus[i].nlock = 1;
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mp_init(); // collect info about this machine
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mp_init(); // collect info about this machine
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bcpu = mp_bcpu();
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lapic_init(mp_bcpu());
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// switch to bootstrap processor's stack
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asm volatile("movl %0, %%esp" : : "r" (cpus[0].mpstack + MPSTACK - 32));
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asm volatile("movl %0, %%ebp" : : "r" (cpus[0].mpstack + MPSTACK));
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lapic_init(bcpu);
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cprintf("\ncpu%d: starting xv6\n\n", cpu());
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cprintf("\ncpu%d: starting xv6\n\n", cpu());
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