Stuck before sending chunk data
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@ -1,5 +1,5 @@
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use crate::world::location::Location;
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use crate::server::NetworkClient;
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use crate::world::location::Location;
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pub struct Player {
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position: Location,
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@ -1,13 +1,13 @@
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/// Definitions for all the packets in the Minecraft protocol.
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pub mod packets;
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use crate::entity::player::Player;
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use crate::{mctypes::*, CONFIG, FAVICON};
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use log::{debug, info};
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use packets::*;
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use serde_json::json;
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use std::sync::mpsc::{self, Receiver, TryRecvError};
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use tokio::net::{TcpListener, TcpStream, ToSocketAddrs};
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use crate::entity::player::Player;
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/// The struct containing all the data and running all the updates.
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pub struct Server {
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@ -29,7 +29,7 @@ impl Server {
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.await
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.expect("Network receiver disconnected");
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tx.send(NetworkClient::new(stream, id as u128))
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.expect("Network receiver disconnected");
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.expect("Network receiver disconnected");
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id += 1;
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}
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});
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@ -202,24 +202,35 @@ impl NetworkClient {
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self.username = Some(loginsuccess.username.clone().into());
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self.state = NetworkClientState::Play;
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let joingame = JoinGame::new();
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/// TODO: Fill out `joingame` with actual information.
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// TODO: Fill out `joingame` with actual information.
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joingame.write(&mut self.stream).await.unwrap();
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debug!("{:?}", joingame);
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let (packet_length, packet_id) =
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let (_packet_length, _packet_id) =
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read_packet_header(&mut self.stream).await.unwrap();
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let clientsettings = ClientSettings::read(&mut self.stream).await.unwrap();
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// TODO: Actualy use client settings.
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debug!("{:?}", clientsettings);
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// TODO: S->C Held Item Change
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// TODO: S->C Declare Recipes
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// TODO: S->C Tags
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// TODO: S->C Entity Status
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// TODO: S->C Declare Commands
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// TODO: S->C Unlock Recipes
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// All good up to here.
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let helditemchange = HeldItemChange::new();
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// TODO: Retrieve selected slot from storage.
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helditemchange.write(&mut self.stream).await.unwrap();
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debug!("{:?}", helditemchange);
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// TODO: S->C Declare Recipes (1.16?)
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// TODO: S->C Tags (1.16?)
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// TODO: S->C Entity Status (optional?)
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// TODO: S->C Declare Commands (1.16?)
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// TODO: S->C Unlock Recipes (1.16?)
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// TODO: S->C Player Position and Look
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// TODO: S->C Player Info (Add Player action)
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// TODO: S->C Player Info (Update latency action)
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// TODO: S->C Update View Position
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// TODO: S->C Update Light
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let playerpositionandlook = PlayerPositionAndLook::new();
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// TODO: Retrieve player position from storage.
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// playerpositionandlook.write(&mut self.stream).await.unwrap();
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debug!("{:?}", playerpositionandlook);
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// TODO: S->C Player Info (Add Player action) (1.16?)
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// TODO: S->C Player Info (Update latency action) (1.16?)
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// TODO: S->C Update View Position (1.16?)
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// TODO: S->C Update Light (1.16?)
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// TODO: S->C Chunk Data
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// TODO: S->C World Border
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// TODO: S->C Spawn Position
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@ -167,12 +167,12 @@ impl LoginDisconnect {
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#[derive(Debug, Clone)]
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pub struct JoinGame {
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entity_id: MCInt, // The player's Entity ID (EID)
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entity_id: MCInt, // The player's Entity ID (EID)
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gamemode: MCUnsignedByte, // 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. Bit 3 (0x8) is the hardcore flag.
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dimension: MCByte, // -1: Nether, 0: Overworld, 1: End
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dimension: MCByte, // -1: Nether, 0: Overworld, 1: End
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difficulty: MCUnsignedByte, // 0: Peaceful, 1: Easy, 2: Normal, 3: Hard
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max_players: MCUnsignedByte, // Used by the client to draw the player list
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level_type: MCString, // default, flat, largeBiomes, amplified, default_1_1
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level_type: MCString, // default, flat, largeBiomes, amplified, default_1_1
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reduced_debug_info: MCBoolean, // If true, a Notchian client shows reduced information on the debug screen.
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}
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impl Into<Vec<u8>> for JoinGame {
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@ -201,7 +201,7 @@ impl JoinGame {
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pub fn new() -> Self {
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JoinGame {
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entity_id: 0.into(),
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gamemode: 1.into(), // Default to creative mode.
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gamemode: 1.into(), // Default to creative mode.
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dimension: 0.into(), // Default to overworld.
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difficulty: 2.into(),
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max_players: (CONFIG.max_players as u8).into(),
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@ -227,3 +227,167 @@ impl JoinGame {
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Ok(())
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}
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}
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#[derive(Debug, Clone)]
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pub struct HeldItemChange {
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selected_slot: MCByte,
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}
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impl Into<Vec<u8>> for HeldItemChange {
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fn into(self) -> Vec<u8> {
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let mut out = vec![];
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let mut temp: Vec<u8> = MCVarInt::from(0x09).into(); // 0x09 Held Item Change.
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.selected_slot));
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out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
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out.extend_from_slice(&temp);
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out
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}
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}
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impl TryFrom<Vec<u8>> for HeldItemChange {
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type Error = &'static str;
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fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
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Err("unimplemented")
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}
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}
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impl HeldItemChange {
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pub fn new() -> Self {
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HeldItemChange {
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selected_slot: 0.into(),
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}
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}
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pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
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let mut helditemchange = HeldItemChange::new();
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helditemchange.selected_slot = MCByte::read(t).await?;
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Ok(helditemchange)
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}
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pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
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for b in Into::<Vec<u8>>::into(self.clone()) {
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write_byte(t, b).await?;
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}
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Ok(())
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}
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}
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#[derive(Debug, Clone)]
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pub struct EntityStatus {
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entity_id: MCInt,
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entity_status: MCByte, // See table below.
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// 1: Sent when resetting a mob spawn minecart's timer / Rabbit jump animation
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// 2: Living Entity hurt
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// 3: Living Entity dead
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// 4: Iron Golem throwing up arms
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// 6: Wolf/Ocelot/Horse taming — Spawn “heart” particles
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// 7: Wolf/Ocelot/Horse tamed — Spawn “smoke” particles
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// 8: Wolf shaking water — Trigger the shaking animation
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// 9: (of self) Eating accepted by server
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// 10: Sheep eating grass
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// 10: Play TNT ignite sound
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// 11: Iron Golem handing over a rose
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// 12: Villager mating — Spawn “heart” particles
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// 13: Spawn particles indicating that a villager is angry and seeking revenge
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// 14: Spawn happy particles near a villager
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// 15: Witch animation — Spawn “magic” particles
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// 16: Play zombie converting into a villager sound
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// 17: Firework exploding
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// 18: Animal in love (ready to mate) — Spawn “heart” particles
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// 19: Reset squid rotation
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// 20: Spawn explosion particle — works for some living entities
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// 21: Play guardian sound — works for only for guardians
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// 22: Enables reduced debug for players
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// 23: Disables reduced debug for players
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}
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impl Into<Vec<u8>> for EntityStatus {
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fn into(self) -> Vec<u8> {
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let mut out = vec![];
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let mut temp: Vec<u8> = MCVarInt::from(0x1a).into(); // 0x1a Entity Status.
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.entity_id));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.entity_status));
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out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
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out.extend_from_slice(&temp);
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out
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}
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}
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impl TryFrom<Vec<u8>> for EntityStatus {
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type Error = &'static str;
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fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
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Err("unimplemented")
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}
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}
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impl EntityStatus {
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pub fn new() -> Self {
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EntityStatus {
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entity_id: 0.into(),
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entity_status: 0.into(),
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}
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}
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pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
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let mut entitystatus = EntityStatus::new();
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entitystatus.entity_id = MCInt::read(t).await?;
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entitystatus.entity_status = MCByte::read(t).await?;
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Ok(entitystatus)
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}
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pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
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for b in Into::<Vec<u8>>::into(self.clone()) {
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write_byte(t, b).await?;
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}
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Ok(())
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}
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}
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#[derive(Debug, Clone)]
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pub struct PlayerPositionAndLook {
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x: MCDouble,
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y: MCDouble,
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z: MCDouble,
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yaw: MCFloat,
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pitch: MCFloat,
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flags: MCByte,
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}
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impl Into<Vec<u8>> for PlayerPositionAndLook {
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fn into(self) -> Vec<u8> {
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let mut out = vec![];
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let mut temp: Vec<u8> = MCVarInt::from(0x08).into(); // 0x08 Player Position and Look.
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.x));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.y));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.z));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.yaw));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.pitch));
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temp.extend_from_slice(&Into::<Vec<u8>>::into(self.flags));
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out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
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out.extend_from_slice(&temp);
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out
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}
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}
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impl TryFrom<Vec<u8>> for PlayerPositionAndLook {
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type Error = &'static str;
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fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
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Err("unimplemented")
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}
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}
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impl PlayerPositionAndLook {
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pub fn new() -> Self {
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PlayerPositionAndLook {
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x: 0.0.into(),
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y: 0.0.into(),
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z: 0.0.into(),
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yaw: 0.0.into(),
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pitch: 0.0.into(),
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flags: 0x00.into(),
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}
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}
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pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
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let mut playerpositionandlook = PlayerPositionAndLook::new();
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playerpositionandlook.x = MCDouble::read(t).await?;
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playerpositionandlook.y = MCDouble::read(t).await?;
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playerpositionandlook.z = MCDouble::read(t).await?;
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playerpositionandlook.yaw = MCFloat::read(t).await?;
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playerpositionandlook.pitch = MCFloat::read(t).await?;
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playerpositionandlook.flags = MCByte::read(t).await?;
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Ok(playerpositionandlook)
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}
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pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
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for b in Into::<Vec<u8>>::into(self.clone()) {
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write_byte(t, b).await?;
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}
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Ok(())
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}
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}
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@ -170,14 +170,14 @@ pub struct ClientSettings {
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pub chat_mode: MCVarInt, // 0: enabled, 1: commands only, 2: hidden.
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pub chat_colors: MCBoolean,
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pub displayed_skin_parts: MCUnsignedByte, // Bit mask
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// Displayed skin parts flags:
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// Bit 0 (0x01): Cape enabled
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// Bit 1 (0x02): Jacket enabled
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// Bit 2 (0x04): Left Sleeve enabled
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// Bit 3 (0x08): Right Sleeve enabled
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// Bit 4 (0x10): Left Pants Leg enabled
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// Bit 5 (0x20): Right Pants Leg enabled
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// Bit 6 (0x40): Hat enabled
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// Displayed skin parts flags:
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// Bit 0 (0x01): Cape enabled
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// Bit 1 (0x02): Jacket enabled
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// Bit 2 (0x04): Left Sleeve enabled
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// Bit 3 (0x08): Right Sleeve enabled
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// Bit 4 (0x10): Left Pants Leg enabled
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// Bit 5 (0x20): Right Pants Leg enabled
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// Bit 6 (0x40): Hat enabled
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}
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impl Into<Vec<u8>> for ClientSettings {
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fn into(self) -> Vec<u8> {
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@ -204,7 +204,7 @@ impl ClientSettings {
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ClientSettings {
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locale: "en_US".into(),
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view_distance: 8.into(), // 8 chunks.
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chat_mode: 0.into(), // All chat enabled.
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chat_mode: 0.into(), // All chat enabled.
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chat_colors: true.into(),
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displayed_skin_parts: 0xff.into(), // Enable all parts.
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}
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