Stuck before sending chunk data

This commit is contained in:
Garen Tyler 2021-03-05 08:55:04 -07:00
parent e923e2ad3c
commit a0cebf6d44
4 changed files with 203 additions and 28 deletions

View File

@ -1,5 +1,5 @@
use crate::world::location::Location;
use crate::server::NetworkClient;
use crate::world::location::Location;
pub struct Player {
position: Location,

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@ -1,13 +1,13 @@
/// Definitions for all the packets in the Minecraft protocol.
pub mod packets;
use crate::entity::player::Player;
use crate::{mctypes::*, CONFIG, FAVICON};
use log::{debug, info};
use packets::*;
use serde_json::json;
use std::sync::mpsc::{self, Receiver, TryRecvError};
use tokio::net::{TcpListener, TcpStream, ToSocketAddrs};
use crate::entity::player::Player;
/// The struct containing all the data and running all the updates.
pub struct Server {
@ -202,24 +202,35 @@ impl NetworkClient {
self.username = Some(loginsuccess.username.clone().into());
self.state = NetworkClientState::Play;
let joingame = JoinGame::new();
/// TODO: Fill out `joingame` with actual information.
// TODO: Fill out `joingame` with actual information.
joingame.write(&mut self.stream).await.unwrap();
debug!("{:?}", joingame);
let (packet_length, packet_id) =
let (_packet_length, _packet_id) =
read_packet_header(&mut self.stream).await.unwrap();
let clientsettings = ClientSettings::read(&mut self.stream).await.unwrap();
// TODO: Actualy use client settings.
debug!("{:?}", clientsettings);
// TODO: S->C Held Item Change
// TODO: S->C Declare Recipes
// TODO: S->C Tags
// TODO: S->C Entity Status
// TODO: S->C Declare Commands
// TODO: S->C Unlock Recipes
// All good up to here.
let helditemchange = HeldItemChange::new();
// TODO: Retrieve selected slot from storage.
helditemchange.write(&mut self.stream).await.unwrap();
debug!("{:?}", helditemchange);
// TODO: S->C Declare Recipes (1.16?)
// TODO: S->C Tags (1.16?)
// TODO: S->C Entity Status (optional?)
// TODO: S->C Declare Commands (1.16?)
// TODO: S->C Unlock Recipes (1.16?)
// TODO: S->C Player Position and Look
// TODO: S->C Player Info (Add Player action)
// TODO: S->C Player Info (Update latency action)
// TODO: S->C Update View Position
// TODO: S->C Update Light
let playerpositionandlook = PlayerPositionAndLook::new();
// TODO: Retrieve player position from storage.
// playerpositionandlook.write(&mut self.stream).await.unwrap();
debug!("{:?}", playerpositionandlook);
// TODO: S->C Player Info (Add Player action) (1.16?)
// TODO: S->C Player Info (Update latency action) (1.16?)
// TODO: S->C Update View Position (1.16?)
// TODO: S->C Update Light (1.16?)
// TODO: S->C Chunk Data
// TODO: S->C World Border
// TODO: S->C Spawn Position

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@ -227,3 +227,167 @@ impl JoinGame {
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct HeldItemChange {
selected_slot: MCByte,
}
impl Into<Vec<u8>> for HeldItemChange {
fn into(self) -> Vec<u8> {
let mut out = vec![];
let mut temp: Vec<u8> = MCVarInt::from(0x09).into(); // 0x09 Held Item Change.
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.selected_slot));
out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
out.extend_from_slice(&temp);
out
}
}
impl TryFrom<Vec<u8>> for HeldItemChange {
type Error = &'static str;
fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
Err("unimplemented")
}
}
impl HeldItemChange {
pub fn new() -> Self {
HeldItemChange {
selected_slot: 0.into(),
}
}
pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
let mut helditemchange = HeldItemChange::new();
helditemchange.selected_slot = MCByte::read(t).await?;
Ok(helditemchange)
}
pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
for b in Into::<Vec<u8>>::into(self.clone()) {
write_byte(t, b).await?;
}
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct EntityStatus {
entity_id: MCInt,
entity_status: MCByte, // See table below.
// 1: Sent when resetting a mob spawn minecart's timer / Rabbit jump animation
// 2: Living Entity hurt
// 3: Living Entity dead
// 4: Iron Golem throwing up arms
// 6: Wolf/Ocelot/Horse taming — Spawn “heart” particles
// 7: Wolf/Ocelot/Horse tamed — Spawn “smoke” particles
// 8: Wolf shaking water — Trigger the shaking animation
// 9: (of self) Eating accepted by server
// 10: Sheep eating grass
// 10: Play TNT ignite sound
// 11: Iron Golem handing over a rose
// 12: Villager mating — Spawn “heart” particles
// 13: Spawn particles indicating that a villager is angry and seeking revenge
// 14: Spawn happy particles near a villager
// 15: Witch animation — Spawn “magic” particles
// 16: Play zombie converting into a villager sound
// 17: Firework exploding
// 18: Animal in love (ready to mate) — Spawn “heart” particles
// 19: Reset squid rotation
// 20: Spawn explosion particle — works for some living entities
// 21: Play guardian sound — works for only for guardians
// 22: Enables reduced debug for players
// 23: Disables reduced debug for players
}
impl Into<Vec<u8>> for EntityStatus {
fn into(self) -> Vec<u8> {
let mut out = vec![];
let mut temp: Vec<u8> = MCVarInt::from(0x1a).into(); // 0x1a Entity Status.
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.entity_id));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.entity_status));
out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
out.extend_from_slice(&temp);
out
}
}
impl TryFrom<Vec<u8>> for EntityStatus {
type Error = &'static str;
fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
Err("unimplemented")
}
}
impl EntityStatus {
pub fn new() -> Self {
EntityStatus {
entity_id: 0.into(),
entity_status: 0.into(),
}
}
pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
let mut entitystatus = EntityStatus::new();
entitystatus.entity_id = MCInt::read(t).await?;
entitystatus.entity_status = MCByte::read(t).await?;
Ok(entitystatus)
}
pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
for b in Into::<Vec<u8>>::into(self.clone()) {
write_byte(t, b).await?;
}
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct PlayerPositionAndLook {
x: MCDouble,
y: MCDouble,
z: MCDouble,
yaw: MCFloat,
pitch: MCFloat,
flags: MCByte,
}
impl Into<Vec<u8>> for PlayerPositionAndLook {
fn into(self) -> Vec<u8> {
let mut out = vec![];
let mut temp: Vec<u8> = MCVarInt::from(0x08).into(); // 0x08 Player Position and Look.
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.x));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.y));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.z));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.yaw));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.pitch));
temp.extend_from_slice(&Into::<Vec<u8>>::into(self.flags));
out.extend_from_slice(&Into::<Vec<u8>>::into(MCVarInt::from(temp.len() as i32)));
out.extend_from_slice(&temp);
out
}
}
impl TryFrom<Vec<u8>> for PlayerPositionAndLook {
type Error = &'static str;
fn try_from(_bytes: Vec<u8>) -> Result<Self, Self::Error> {
Err("unimplemented")
}
}
impl PlayerPositionAndLook {
pub fn new() -> Self {
PlayerPositionAndLook {
x: 0.0.into(),
y: 0.0.into(),
z: 0.0.into(),
yaw: 0.0.into(),
pitch: 0.0.into(),
flags: 0x00.into(),
}
}
pub async fn read(t: &mut TcpStream) -> tokio::io::Result<Self> {
let mut playerpositionandlook = PlayerPositionAndLook::new();
playerpositionandlook.x = MCDouble::read(t).await?;
playerpositionandlook.y = MCDouble::read(t).await?;
playerpositionandlook.z = MCDouble::read(t).await?;
playerpositionandlook.yaw = MCFloat::read(t).await?;
playerpositionandlook.pitch = MCFloat::read(t).await?;
playerpositionandlook.flags = MCByte::read(t).await?;
Ok(playerpositionandlook)
}
pub async fn write(&self, t: &mut TcpStream) -> tokio::io::Result<()> {
for b in Into::<Vec<u8>>::into(self.clone()) {
write_byte(t, b).await?;
}
Ok(())
}
}